70 lines
2.1 KiB
TypeScript
70 lines
2.1 KiB
TypeScript
/**
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* Opens a URL in the default browser.
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* This is a cross-platform implementation using Deno subprocess API
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* @param url The URL to open
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* @returns A promise that resolves when the command has been executed
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*/
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export default async function open(url: string): Promise<void> {
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let command: string[];
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const isWindows = Deno.build.os === "windows";
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const isMac = Deno.build.os === "darwin";
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const isLinux = Deno.build.os === "linux";
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if (isWindows) {
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command = ["cmd", "/c", "start", "", url];
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} else if (isMac) {
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command = ["open", url];
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} else if (isLinux) {
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// On Linux, try several common browser-opener commands
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const linuxCommands = [
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["xdg-open", url],
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["gnome-open", url],
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["kde-open", url],
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["wslview", url] // For Windows Subsystem for Linux
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];
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// Try each command in order until one succeeds
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for (const cmd of linuxCommands) {
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try {
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const process = new Deno.Command(cmd[0], {
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args: cmd.slice(1),
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stdout: "null",
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stderr: "null"
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}).spawn();
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const status = await process.status;
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if (status.success) {
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return; // Command succeeded, so exit the function
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}
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} catch {
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// If this command fails, try the next one
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}
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}
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// If we get here, none of the commands worked
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throw new Error("Could not open browser on Linux. Please open URL manually.");
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} else {
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throw new Error(`Unsupported platform: ${Deno.build.os}`);
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}
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// For Windows and Mac, execute the chosen command
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if (isWindows || isMac) {
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try {
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const process = new Deno.Command(command[0], {
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args: command.slice(1),
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stdout: "null",
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stderr: "null"
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}).spawn();
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const status = await process.status;
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if (!status.success) {
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throw new Error(`Failed to open ${url} in browser`);
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}
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} catch (error: unknown) {
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const errorMessage = error instanceof Error ? error.message : String(error);
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throw new Error(`Failed to open ${url} in browser: ${errorMessage}`);
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}
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}
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}
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