Litellm dev 11 23 2024 (#6881)

* build(ui/create_key_button.tsx): support adding tags for cost tracking/routing when making key

* LiteLLM Minor Fixes & Improvements (11/23/2024)  (#6870)

* feat(pass_through_endpoints/): support logging anthropic/gemini pass through calls to langfuse/s3/etc.

* fix(utils.py): allow disabling end user cost tracking with new param

Allows proxy admin to disable cost tracking for end user - keeps prometheus metrics small

* docs(configs.md): add disable_end_user_cost_tracking reference to docs

* feat(key_management_endpoints.py): add support for restricting access to `/key/generate` by team/proxy level role

Enables admin to restrict key creation, and assign team admins to handle distributing keys

* test(test_key_management.py): add unit testing for personal / team key restriction checks

* docs: add docs on restricting key creation

* docs(finetuned_models.md): add new guide on calling finetuned models

* docs(input.md): cleanup anthropic supported params

Closes https://github.com/BerriAI/litellm/issues/6856

* test(test_embedding.py): add test for passing extra headers via embedding

* feat(cohere/embed): pass client to async embedding

* feat(rerank.py): add `/v1/rerank` if missing for cohere base url

Closes https://github.com/BerriAI/litellm/issues/6844

* fix(main.py): pass extra_headers param to openai

Fixes https://github.com/BerriAI/litellm/issues/6836

* fix(litellm_logging.py): don't disable global callbacks when dynamic callbacks are set

Fixes issue where global callbacks - e.g. prometheus were overriden when langfuse was set dynamically

* fix(handler.py): fix linting error

* fix: fix typing

* build: add conftest to proxy_admin_ui_tests/

* test: fix test

* fix: fix linting errors

* test: fix test

* fix: fix pass through testing

* feat(key_management_endpoints.py): allow proxy_admin to enforce params on key creation

allows admin to force team keys to have tags

* build(ui/): show teams in leftnav + allow team admin to add new members

* build(ui/): show created tags in dropdown

makes it easier for admin to add tags to keys

* test(test_key_management.py): fix test

* test: fix test

* fix playwright e2e ui test

* fix e2e ui testing deps

* fix: fix linting errors

* fix e2e ui testing

* fix e2e ui testing, only run e2e ui testing in playwright

---------

Co-authored-by: Ishaan Jaff <ishaanjaffer0324@gmail.com>
This commit is contained in:
Krish Dholakia 2024-11-23 22:37:16 +05:30 committed by GitHub
parent 6b6353d4e7
commit 424b8b0231
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GPG key ID: B5690EEEBB952194
9 changed files with 270 additions and 80 deletions

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@ -80,7 +80,13 @@ const Team: React.FC<TeamProps> = ({
if (teams === null && accessToken) {
// Call your function here
const fetchData = async () => {
const givenTeams = await teamListCall(accessToken)
let givenTeams;
if (userRole != "Admin" && userRole != "Admin Viewer") {
givenTeams = await teamListCall(accessToken, userID)
} else {
givenTeams = await teamListCall(accessToken)
}
console.log(`givenTeams: ${givenTeams}`)
setTeams(givenTeams)
@ -98,6 +104,7 @@ const Team: React.FC<TeamProps> = ({
const [selectedTeam, setSelectedTeam] = useState<null | any>(
teams ? teams[0] : null
);
const [isTeamModalVisible, setIsTeamModalVisible] = useState(false);
const [isAddMemberModalVisible, setIsAddMemberModalVisible] = useState(false);
const [userModels, setUserModels] = useState([]);
@ -327,7 +334,13 @@ const Team: React.FC<TeamProps> = ({
}
let _team_id_to_info: Record<string, any> = {};
const teamList = await teamListCall(accessToken)
let teamList;
if (userRole != "Admin" && userRole != "Admin Viewer") {
teamList = await teamListCall(accessToken, userID)
} else {
teamList = await teamListCall(accessToken)
}
for (let i = 0; i < teamList.length; i++) {
let team = teamList[i];
let _team_id = team.team_id;
@ -376,6 +389,16 @@ const Team: React.FC<TeamProps> = ({
}
};
const is_team_admin = (team: any) => {
for (let i = 0; i < team.members_with_roles.length; i++) {
let member = team.members_with_roles[i];
if (member.user_id == userID && member.role == "admin") {
return true;
}
}
return false;
}
const handleMemberCreate = async (formValues: Record<string, any>) => {
try {
if (accessToken != null && teams != null) {
@ -557,16 +580,20 @@ const Team: React.FC<TeamProps> = ({
</Text>
</TableCell>
<TableCell>
<Icon
icon={PencilAltIcon}
size="sm"
onClick={() => handleEditClick(team)}
/>
<Icon
onClick={() => handleDelete(team.team_id)}
icon={TrashIcon}
size="sm"
/>
{userRole == "Admin" ? (
<>
<Icon
icon={PencilAltIcon}
size="sm"
onClick={() => handleEditClick(team)}
/>
<Icon
onClick={() => handleDelete(team.team_id)}
icon={TrashIcon}
size="sm"
/>
</>
) : null}
</TableCell>
</TableRow>
))
@ -623,8 +650,9 @@ const Team: React.FC<TeamProps> = ({
)}
</Card>
</Col>
<Col numColSpan={1}>
<Button
{userRole == "Admin"? (
<Col numColSpan={1}>
<Button
className="mx-auto"
onClick={() => setIsTeamModalVisible(true)}
>
@ -707,7 +735,8 @@ const Team: React.FC<TeamProps> = ({
</div>
</Form>
</Modal>
</Col>
</Col>
) : null}
<Col numColSpan={1}>
<Title level={4}>Team Members</Title>
<Paragraph>
@ -774,12 +803,14 @@ const Team: React.FC<TeamProps> = ({
)}
</Col>
<Col numColSpan={1}>
<Button
className="mx-auto mb-5"
onClick={() => setIsAddMemberModalVisible(true)}
>
+ Add member
</Button>
{userRole == "Admin" || (selectedTeam && is_team_admin(selectedTeam)) ? (
<Button
className="mx-auto mb-5"
onClick={() => setIsAddMemberModalVisible(true)}
>
+ Add member
</Button>
) : null}
<Modal
title="Add member"
visible={isAddMemberModalVisible}